To do that you need to know what features can be configured on that car. The wheels can be so big or the paint can be just so. This is all described in the car's book. Easy. You design that UI. It looks great.
But wait – you also need to sell someone a bicycle, and it's being served through the same system. Oh, well, according to the bicycle book, the wheels can also be defined in similar selectors and you need to choose a colour too – just like the cars. But wait, handlebars need selectors as well. Makes sense. You've got a good idea of how that can look.
Now imagine there's nearly 40 different vehicles that all have to be customised, saved, loaded, and sold through this UI. Unicycles, penny-farthings, monster trucks, airplanes, submarines, you name it. There's so many, in fact, that there is no one topic expert that can name off all their options with more than 99% certainty.
Now imagine this isn't a car, and is actually just single selector (Chapter Customisation Rules) for a sub-sub faction (Space Marines) that doesn't even always require configuration. You need to build it as cheaply and as quickly as possible.
What else is there to do but pull it all apart.